oreopeak.blogg.se

Audio plugin player
Audio plugin player






audio plugin player

_clickPlayer = CrossSimpleAudioPlayer.CreateSimpleAudioPlayer() Private IAssetManager AssetManager => DependencyService.Get() Shared/AudioPlayer.cs: class AudioPlayer : IAudioPlayer Public Stream LoadAsset(string assetName) Public AndroidAssetManager(AssetManager assets) Public class AndroidAssetManager : IAssetManager VLC is a free and open source cross-platform multimedia player and framework that plays most multimedia files as well as DVDs, Audio CDs, VCDs, and various streaming protocols. The audio files need to have Build Action: "Android Asset", not "Embedded Resource" as above.Īndroid Project has Assets/Audio/click.mp3ĪndroidProject/AndroidAssetManager.cs

#Audio plugin player android

The MP3 files would be put in the Assets folder of the Android project. You'll need to use DependencyService to access this outside the Android project. The solution is to use () to get a Stream (I'm sure iOS has something similar). The accepted answer does not work when attempting to load a resource from a project that is not the main Xamarin Forms project. Am I missing something in this implementation? Please help me to fix this issue? exception:>System.NullReferenceException: Object reference not set to an instance of an object.Īt (System.IO.Stream audioStream) in C:\dev\open\Xamarin-Plugins\SimpleAudioPlayer\SimpleAudioPlayer\\SimpleAudioPlayerImplementation.cs:100Īt () in F:\AudioPlay\AudioPlay\AudioPlay\:63 Var stream = assembly.GetManifestResourceStream("AudioPlay." + filename) īut getting an exception in android and UWP, didn't check in IOS. From simple play buttons or text, to complete playlist players with. Var assembly = typeof(App).GetTypeInfo().Assembly The audio players all have flexible layout and setup options to suit your needs. Stream GetStreamFromFile(string filename) Var stream = GetStreamFromFile("audio.mp3") For UWP and Android, added the files in the Assets folder with the Build Action set to Content and Android Asset respectively. I am trying to play an audio file which is stored locally.








Audio plugin player